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Home/ Questions/Q 6348373
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T21:24:24+00:00 2026-05-24T21:24:24+00:00

I’ve made an iOS game that works over both Bluetooth and bonjour. It works

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I’ve made an iOS game that works over both Bluetooth and bonjour. It works great both ways, but I’d really like it if players could play with eachother with any Internet connection, be it edge, 3G, or different wi-fi addresses.

The catch: I don’t have the resources or knowledge to set up dedicated servers or anything like that. It seems that surely GameKit has something in it that will let me do this, but despite spending dozens of hours over the last week figuring out how to use it, I’ve found nothing.

So, does anyone have ideas for solutions? My game is just one on one, if that makes it any easier.

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  1. Editorial Team
    Editorial Team
    2026-05-24T21:24:25+00:00Added an answer on May 24, 2026 at 9:24 pm

    Why don’t go through the Game Center with GameKit?

    Apple provides all the infrastructure to play all around the world via their servers (in 3G or Wifi). With the Game Center you can play up to 4 players (so in your case there is no problem), it’s free, you don’t have to manage any server, there is a mechanism of invitation between friends, and many more.

    The logic of your game stay in the client side, so it’ll be same design as your actual game (expect for the API I think).

    You can find all information on the official documentation here.
    If you want, there is a very tuto on the ray wenderlich’s blog (but it uses the cocos2d framework instead of the CocoaTouch).

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