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Home/ Questions/Q 5931143
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T14:39:11+00:00 2026-05-22T14:39:11+00:00

i´ve made lots of my own CustomUIButton in a for-loop in my viewcontroller. In

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i´ve made lots of my own “CustomUIButton” in a for-loop in my viewcontroller.
In this “CustomUIButton”-class i´ve implemented an UIGestureRecognizer like this:

    (id)initWithFrame:(CGRect)frame 
    {
        self = [super initWithFrame:frame];
        if (self) {

    // custom things.

     UILongPressGestureRecognizer* longPress = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(handleLongPress:)];
            longPress.minimumPressDuration = 1.0;
            [self addGestureRecognizer:longPress];
            [longPress release];
    }
}

    - (void) handleLongPress:(UILongPressGestureRecognizer*) recognizer{

        if (recognizer.state == UIGestureRecognizerStateEnded) {
            NSLog(@"Long press Ended");
        }
        else {

            NSLog(@"Long press detected.");
             // Do something
        }
    }

If i init the target with “self”, my “handleLongPress”-function in this class will be called. It´s cool. If i init the target with “nil”, it should check the parent viewcontroller, right?

Any ideas why an additional function with the same name in my viewcontroller won´t be called? (For this test i´ve commented the “longpress”-function of the button-class out.)

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  1. Editorial Team
    Editorial Team
    2026-05-22T14:39:11+00:00Added an answer on May 22, 2026 at 2:39 pm

    In the docs for UIGestureRecognizer’s initWithTarget:action: method, for the target parameter it says:

    An object that is the recipient of
    action messages sent by the receiver
    when it recognizes a gesture. nil is
    not a valid value.

    Note the last sentence.

    The docs also say this which should explain why it doesn’t work:

    A gesture recognizer does not
    participate in the view’s responder
    chain.

    You must specify a value for target.

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