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Home/ Questions/Q 6897547
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T07:10:56+00:00 2026-05-27T07:10:56+00:00

I’ve made this below fitImage function which takes an UIImage and a CGSize .

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I’ve made this below fitImage function which takes an UIImage and a CGSize. In case the input image is larger then the input box, the image would be scaled down to fill into the box. If the box and image does not have the same ratio the image does not fill the box entirely, and there would be some visible background. In this case this background is always white. How can I change this to e.g. a black background?

+ (UIImage*) fitImage:(UIImage*)image inBox:(CGSize)size {

    if (image.size.width==size.width && image.size.height==size.height)
        return image;

    if (image.size.width<size.width && image.size.height<size.height)
        return [Util scaleImage:image toSize:size];

    float widthFactor = size.width / image.size.width;
    float heightFactor = size.height / image.size.height;

    CGSize scaledSize = size;
    if (widthFactor<heightFactor) {
        scaledSize.width = size.width;
        scaledSize.height = image.size.height * widthFactor;
    } else {
        scaledSize.width = image.size.width * heightFactor;
        scaledSize.height = size.height;
    }

    UIGraphicsBeginImageContextWithOptions( size, NO, 0.0 );

    float marginX = (size.width-scaledSize.width)/2;
    float marginY = (size.height-scaledSize.height)/2;
    CGRect scaledImageRect = CGRectMake(marginX, marginY, scaledSize.width, scaledSize.height );

    [image drawInRect:scaledImageRect];

    UIImage* scaledImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();    

    return scaledImage;
}

Please tell me if you need further information.

Solution:

+ (UIImage*) fitImage:(UIImage*)image inBox:(CGSize)size withBackground:(UIColor*)color {

    if (image.size.width==size.width && image.size.height==size.height)
        return image;

    if (image.size.width<size.width && image.size.height<size.height)
        return [Util scaleImage:image toSize:size];

    float widthFactor = size.width / image.size.width;
    float heightFactor = size.height / image.size.height;

    CGSize scaledSize = size;
    if (widthFactor<heightFactor) {
        scaledSize.width = size.width;
        scaledSize.height = image.size.height * widthFactor;
    } else {
        scaledSize.width = image.size.width * heightFactor;
        scaledSize.height = size.height;
    }

    UIGraphicsBeginImageContextWithOptions( size, NO, 0.0 );

    float marginX = (size.width-scaledSize.width)/2;
    float marginY = (size.height-scaledSize.height)/2;
    CGRect scaledImageRect = CGRectMake(marginX, marginY, scaledSize.width, scaledSize.height );

    UIImage* temp = UIGraphicsGetImageFromCurrentImageContext();
    [color set];
    UIRectFill(CGRectMake(0.0, 0.0, temp.size.width, temp.size.height));
    [image drawInRect:scaledImageRect];

    UIImage* scaledImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();    

    return scaledImage;
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-27T07:10:56+00:00Added an answer on May 27, 2026 at 7:10 am

    You can use UIRectFill(rect) to fill the background of a bitmap context with the current fill color. To set the fill color you can use [UIColor set].

    e.g.

    //Get a temp image to determine the size of the bitmap context
    UIImage* temp = UIGraphicsGetImageFromCurrentImageContext();
    [[UIColor redColor] set]; //set the desired background color
    UIRectFill(CGRectMake(0.0, 0.0, temp.size.width, temp.size.height)); //fill the bitmap context
    [image drawInRect:scaledImageRect]; //draw your image over the filled background
    
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