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Editorial Team
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Editorial Team
Asked: June 12, 20262026-06-12T02:55:02+00:00 2026-06-12T02:55:02+00:00

I’ve managed to implement a* and i got the correct path. The problem is

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I’ve managed to implement a* and i got the correct path.

The problem is how i can reconstruct the path from start to end, given that every node (from end to start) has a parent link, but not the first one, so my character doesn’t know where to go first.

What I’m doing is returning the closed-list and starting from index 0 to x until I reach the end. This usually works well, but I know there’s gotta be another way.


Also, what is the best way to check neighboring nodes?

I’ve made each node to create a rectangle and see if it intersects and that’s how I know they’re connected. I also use this technique with the player to know when a node has been reached.

Thanks!!

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  1. Editorial Team
    Editorial Team
    2026-06-12T02:55:04+00:00Added an answer on June 12, 2026 at 2:55 am

    You have your target node (You can simply cache it once it is found).

    Go up the tree (using the parent field) until you find a node without it, this node is your root. The path you found by going up the links, is the shortest path in reversed order.

    I once addressed a similar question, regarding BFS instead of A*

    EDIT: A simple way to reverse the stack back to the original is to put the nodes in a stack while you go from target to source, and when you find the source – start popping elements out the stack.

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