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Home/ Questions/Q 1079075
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T21:48:56+00:00 2026-05-16T21:48:56+00:00

I’ve messed up something. Here is the code: #include <iostream> class connection_c { private:

  • 0

I’ve messed up something.
Here is the code:

#include <iostream>

class connection_c {
  private:
    std::string data_;
    void (*saveCallBack_)();
  public:
    connection_c(std::string &data) : data_(data) { std::cout << "ctor: " << __FUNCTION__ << ":" << data_ << std::endl;}
    void registerCallBack(void(*cb)()) { saveCallBack_ = cb; }
};

class inst_c {
  private:
    static int id;
    connection_c conn;
    static void cb() { std::cout << __FUNCTION__ << " id = " <<  id << std::endl; } 
  public:
    inst_c(connection_c &c, int a) : conn(c),  id(a)  { 
      std::cout << "ctor: " << __FUNCTION__ << " " << id << std::endl;
      conn.registerCallBack(&cb); 
    }
};

class group_inst_c {
  private:
    connection_c conn;
    inst_c i,j,k;
  public:
    group_inst_c(std::string data) : conn(data), i(conn,1), j(conn,2), k(conn,3) {} 
};


int main() {
  group_inst_c gi("asdf");
  return 0;
}

What I want to achieve 😉

  • create a group of instances (group_inst_c)
  • it should initialize single connection for the group (connection_c)
  • each instance (inst_c) should use this connection (it will be serialized)
  • .. in addition each instance should register separate callback

For sure I’ve messed up with cloning, but I guess probably not only.
Can someone help me solve this puzzle? thx.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-16T21:48:57+00:00Added an answer on May 16, 2026 at 9:48 pm

    Your code creates a copy of your connection object for each instance. The original connection object is then only accessible by your group_inst_c. Is this what you want? If not, you need to change:

    class inst_c {
      private:
        static int id;
        connection_c& conn; // <-- Needs to be a reference.
    

    in addition each instance should register separate callback

    I’m not sure what you mean here. Are the callbacks supposed to be member functions? Then you need to use a “pointer to member function” (the ::*, .*, and ->* operators). If the callbacks are supposed to be regular functions, you should be okay with your current code. You’ll just need to add this to class connection_c:

    void doCallback(void) { (*saveCallBack_)(); }
    
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