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Home/ Questions/Q 8872837
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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T18:19:00+00:00 2026-06-14T18:19:00+00:00

I’ve never encountered this issue before today and was wondering what convention/best practice for

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I’ve never encountered this issue before today and was wondering what convention/best practice for accomplish this kind of behavior would be.

Basic setup is this:

public interface IDispatch {
    void Dispatch();
}

public class Foo : IDispatch {
    void IDispatch.Dispatch() {
        DoSomething();
    }
}

public class Bar : Foo {
     ...
}

Bar needs to subclass Foo because it shares all the same properties as Bar plus introduces 2 new ones that I need to encounter for. The problem I have is that Foo also needs a slightly different implementation of Dispatch(). Normally it would be overridden but thats not valid for an interface method so is it fine to just have Bar implement IDispatch as well so my class definition looks like this:

public class Bar : Foo, IDispatch { .... }

and then just do an explicit implementation of that interface method in Bar as well? My compiler doesn’t seem to complain when I try to do it this way but I wasn’t sure if it would cause any runtime issues resolving which implementation to use down the road or if there was a better way to accomplish something like this.

Also worth mentioning that at my workplace we use code generation from UML models which enforces that all class design must be done from a model first. The code generation tool is what causes interface methods to be implemented explicitly (don’t want to debate the pros and cons of this its just what I’m forced to deal with right now so having an implicit implementation is not an option)

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-14T18:19:01+00:00Added an answer on June 14, 2026 at 6:19 pm

    You could, alternatively, do this one of two ways:

    First, don’t implement the interface explicitly:

    public class Foo : IDispatch {
        public virtual void Dispatch() {
            whatever();
        }
    }
    
    public class Bar : Foo {
        public override void Dispatch() {
            whateverElse();
        }
    }
    

    Second, implement it explicitly but add a function that the child class can override:

    public class Foo : IDispatch {
        void IDispatch.Dispatch() {
            this.Dispatch();
        }
    
        protected virtual void Dispatch() {
            whatever();
        }
    }
    
    public class Bar : Foo {
        protected override void Dispatch() {
            whateverElse();
        }
    }
    
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