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Editorial Team
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Editorial Team
Asked: June 1, 20262026-06-01T17:49:21+00:00 2026-06-01T17:49:21+00:00

I’ve never made a program into an executable before, and I’ve been looking into

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I’ve never made a program into an executable before, and I’ve been looking into how to do this for some time now. When I try to put it into a jar everything works fine but when I try to run it nothing happens.

How do I make my game into an executable so it can be run (on windows, not android)
I feel like I am not Linking it to the libraries or something… Not sure.
Thanks!

Edit:
I should add I get the error

JAR export finished with warnings. See details for additional information. 
duplicate entry: com/badlogic/gdx/utils/arial-15.fnt 
duplicate entry: com/badlogic/gdx/utils/arial-15.fnt 
duplicate entry: com/badlogic/gdx/utils/arial-15.png 
duplicate entry: com/badlogic/gdx/utils/arial-15.png 
Jar export finished with problems. 
See details for additional information. 
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  1. Editorial Team
    Editorial Team
    2026-06-01T17:49:23+00:00Added an answer on June 1, 2026 at 5:49 pm

    Your problem is that when you use eclipse export as Executable jar file it does not include the assets (graphical, sounds …) that you used in your gdx project. What you can do manually is either copy your assets folder right next to the generated jar file or include your assets folder in your jar file with your favorite zip management tool.

    Another way would be to use this same eclipse export wizard and check “Save as ANT script” and then edit the generated ant file to include all the files and folders needed by your app.

    Hope this helps

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