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Home/ Questions/Q 527879
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T08:55:46+00:00 2026-05-13T08:55:46+00:00

I’ve noticed that some programmers animate objects based on the difference in time. I

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I’ve noticed that some programmers animate objects based on the difference in time. I am not sure why or even if this is logical. Does anyone know the significance?

Below is a snippet of code that explains what I mean:

var timePassed:int = getTimer()-lastTime;
lastTime += timePassed;
var newBallX = ball.x + ballDX*timePassed;
var newBallY = ball.y + ballDY*timePassed;
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  1. Editorial Team
    Editorial Team
    2026-05-13T08:55:46+00:00Added an answer on May 13, 2026 at 8:55 am

    When you animate based on time, you make yourself independent of the framerate. No matter how many frames have passed, your ball will move the same distance in a given amount of time. Compare that to depending on the framerate, which is dependent on many variables, like how much processing power is available to do the animation.

    This is a common game-physics issue — check out Glenn Fiedler’s excellent “Fix Your Timestep!” article for a more detailed take on this. (Doing it right is slightly more complicated than just multiplying your direction vectors by the timestep.)

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