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Home/ Questions/Q 6353025
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T22:20:16+00:00 2026-05-24T22:20:16+00:00

I’ve noticed that when animating things in UIKit, certain types of animations can be

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I’ve noticed that when animating things in UIKit, certain types of animations can be composited using standard block-based animations while others cannot. For instance, view.transform interferes with view.frame, but not with view.center. Are these things documented anywhere?

On a related note, because of these compositing issues, I’ve often resorted to animating mainly using CGAffineTransforms, since they can be composited very easily. Is this a good idea? It seems that applying a transform is different under the hood than simply changing the frame, so I’m not sure if I should be using them to permanently move a view or change its size. Do CGAffineTransforms and view.frame-related changes overlap at all?

Thanks!

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  1. Editorial Team
    Editorial Team
    2026-05-24T22:20:17+00:00Added an answer on May 24, 2026 at 10:20 pm

    For what it’s worth, here’s Apple’s stance on this:

    You typically modify the transform property of a view when you want to
    implement animations. For example, you could use this property to
    create an animation of your view rotating around its center point. You
    would not use this property to make permanent changes to your view,
    such as modifying its position or size a view within its superview’s
    coordinate space. For that type of change, you should modify the frame
    rectangle of your view instead.

    Source: View Programming Guide for iOS, View and Window Architecture

    (I suppose one exception would be permanently rotated views, which would be impossible to accomplish with frame modifications.)

    I’ve also determined that CGAffineTransforms appear to modify the underlying rendered image of a view, not its content, so (for example) applying a CGAffineTransformScale is fundamentally different from expanding the frame. I’m not sure if this is necessarily true, or if it depends on contentMode/other factors.

    I’m still not entirely clear on how the frame, bounds, and transform of a view interact. You can, for example, set the frame of a view after applying a rotation, and it’ll be relative to the rotated view, whereas modifying the bounds will apply the transformation to the view pre-rotation (IIRC).

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