I’ve only done a bit of Flex development thus far, but I’ve preferred the approach of creating controls programmatically over mxml files, because (and please, correct me if I’m wrong!) I’ve gathered that you can’t have it both ways — that is to say, have the class functionality in a separate ActionScript class file but have the contained elements declared in mxml.
There doesn’t seem to be much of a difference productivity-wise, but doing data binding programmatically seems somewhat less than trivial. I took a look at how the mxml compiler transforms the data binding expressions. The result is a bunch of generated callbacks and a lot more lines than in the mxml representation. So here’s the question: is there a way to do data binding programmatically that doesn’t involve a world of hurt?
Don’t be afraid of MXML. It’s great for laying out views. If you write your own reusable components then writing them in ActionScript may sometimes give you a little more control, but for non-reusable views MXML is much better. It’s more terse, bindings are extemely easy to set up, etc.
However, bindings in pure ActionScript need not be that much of a pain. It will never be as simple as in MXML where a lot of things are done for you, but it can be done with not too much effort.
What you have is
BindingUtilsand it’s methodsbindSetterandbindProperty. I almost always use the former, since I usually want to do some work, or callinvalidatePropertieswhen values change, I almost never just want to set a property.What you need to know is that these two return an object of the type
ChangeWatcher, if you want to remove the binding for some reason, you have to hold on to this object. This is what makes manual bindings in ActionScript a little less convenient than those in MXML.Let’s start with a simple example:
This sets up a binding that will call the method
nameChangedwhen thenameproperty on the object in the variableselectedEmployeechanges. ThenameChangedmethod will recieve the new value of thenameproperty as an argument, so it should look like this:The problem with this simple example is that once you have set up this binding it will fire each time the property of the specified object changes. The value of the variable
selectedEmployeemay change, but the binding is still set up for the object that the variable pointed to before.There are two ways to solve this: either to keep the
ChangeWatcherreturned byBindingUtils.bindSetteraround and callunwatchon it when you want to remove the binding (and then setting up a new binding instead), or bind to yourself. I’ll show you the first option first, and then explain what I mean by binding to yourself.The
currentEmployeecould be made into a getter/setter pair and implemented like this (only showing the setter):What happens is that when the
currentEmployeeproperty is set it looks to see if there was a previous value, and if so removes the binding for that object (currentEmployeeNameCW.unwatch()), then it sets the private variable, and unless the new value wasnullsets up a new binding for thenameproperty. Most importantly it saves theChangeWatcherreturned by the binding call.This is a basic binding pattern and I think it works fine. There is, however, a trick that can be used to make it a bit simpler. You can bind to yourself instead. Instead of setting up and removing bindings each time the
currentEmployeeproperty changes you can have the binding system do it for you. In yourcreationCompletehandler (or constructor or at least some time early) you can set up a binding like so:This sets up a binding not only to the
currentEmployeeproperty onthis, but also to thenameproperty on this object. So anytime either changes the methodcurrentEmployeeNameChangedwill be called. There’s no need to save theChangeWatcherbecause the binding will never have to be removed.The second solution works in many cases, but I’ve found that the first one is sometimes necessary, especially when working with bindings in non-view classes (since
thishas to be an event dispatcher and thecurrentEmployeehas to be bindable for it to work).