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Home/ Questions/Q 1100397
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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T00:52:29+00:00 2026-05-17T00:52:29+00:00

I’ve read a few of the articles about the need / applicability / practicality

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I’ve read a few of the articles about the need / applicability / practicality of keeping headers around in C++ but I can’t seem to find anywhere a solid reason why / when the above should or should not be done. I’m aware that boost uses .hpp files to deliver template functions to end users without the need for an associated .cpp file, and this thought is partially sourced off browsing through that code. It seems like this would be a convenient way to deliver single file modules of say a new Wt or Qt widget (still sticking to the one class per .h convention).

However are there any negative technical implementations for giving somebody a single .hpp file with both the header declaration and implementation assuming you have no problem with them having access to the implementation (say in the context of OSS). Does it for instances have any negative implications from the compiler’s / linker’s perspective?

Any opinions or perspectives on this would be appreciated.

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  1. Editorial Team
    Editorial Team
    2026-05-17T00:52:30+00:00Added an answer on May 17, 2026 at 12:52 am

    ‘m aware that boost uses .hpp files to deliver template functions to end users without the need for an associated .cpp file

    Wrong verb: it’s not “without the need”, it’s “without the ability”.

    If Boost could, they would separate their libraries into headers and implementation files. In fact, they do so where ever possible.

    The reason for a clean separation is simple: compilation time for header-only projects increases tremendously because associated header files have to be read, parsed and compiled every time you recompile the tiniest part of your application.

    Implementation files only need to be compiled if you happen to recompile that particular object file.

    Large C and/or C++ projects take hours to compile. And these use a clean separation into header and object files. If they would only use header files, I’m betting the compilation time would be measured in days instead of hours.

    But for many of Boost’s libraries, the fact is that template definitions may not reside in a separate compilation unit than their declarations so this is simply not possible.

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