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Editorial Team
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Editorial Team
Asked: June 16, 20262026-06-16T20:08:48+00:00 2026-06-16T20:08:48+00:00

I’ve recently been learning wxWidgets (version 2.9.4) and have been having trouble getting textures

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I’ve recently been learning wxWidgets (version 2.9.4) and have been having trouble getting textures to work correctly in an OpenGL window (glColor4f works fine however).

I’ve tried following the tutorials from wxWidget including loading textures from a wxImage. I also tried using stbi_image to load in the texture but no matter what I do the textures always remain white. Here’s the code I’m using:

wxImage* img = new wxImage(wxT("grass.png"));

GLuint texture;
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);

glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);

GLubyte *bitmapData=img->GetData();
GLubyte *alphaData=img->GetAlpha();

int bytesPerPixel = img->HasAlpha() ?  4 : 3;
int imageWidth = img->GetWidth();
int imageHeight = img->GetHeight();

int imageSize = imageWidth * imageHeight * bytesPerPixel;
GLubyte *imageData=new GLubyte[imageSize];

int rev_val=imageHeight-1;

for(int y=0; y<imageHeight; y++)
{
    for(int x=0; x<imageWidth; x++)
    {
        imageData[(x+y*imageWidth)*bytesPerPixel+0]=
                bitmapData[( x+(rev_val-y)*imageWidth)*3];

        imageData[(x+y*imageWidth)*bytesPerPixel+1]=
                bitmapData[( x+(rev_val-y)*imageWidth)*3 + 1];

        imageData[(x+y*imageWidth)*bytesPerPixel+2]=
                bitmapData[( x+(rev_val-y)*imageWidth)*3 + 2];

        if(bytesPerPixel==4) imageData[(x+y*imageWidth)*bytesPerPixel+3]=
                alphaData[ x+(rev_val-y)*imageWidth ];
    }
}

glTexImage2D(GL_TEXTURE_2D,
                0,
                bytesPerPixel,
                imageWidth,
                imageHeight,
                0,
                img->HasAlpha() ?  GL_RGBA : GL_RGB,
                GL_UNSIGNED_BYTE,
                imageData);

delete[] imageData;
wxDELETE(img);

return texture;

Here’s the arguments I use in my canvas class:

int args[] = { WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, 16, 0 };

I’ve googled the problem and noticed other people are having it too, but there doesn’t seem to be any real solution that I can find other than switching to wxWidgets 2.8, which doesn’t build properly in VS2010 (what I use).

I can provide other code if needed, I’m not really sure what the root of this problem is.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-16T20:08:49+00:00Added an answer on June 16, 2026 at 8:08 pm

    I usually do something along these lines:

    // define a specialisation of wxGLCanvas
    
    class cMyCanvas: public wxGLCanvas
    {
     ...
    
    // in frame constructor, call canvas constructor
    
    cMyCanvas * myCanvas = new cMyCanvas( this );
    
    // show the frame
    
    Show();
    
    // set context current
    
    myCanvas->SetCurrent( context );
    
    // initialize canvas
    
    myCanvas-> initGL();
    
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