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Home/ Questions/Q 6934499
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T11:58:05+00:00 2026-05-27T11:58:05+00:00

I’ve recently completed work on a molecular/protein viewer for a computer graphics class. Atoms

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I’ve recently completed work on a molecular/protein viewer for a computer graphics class. Atoms are obviously a very important part of such a program. Currently, I have a big enum that contains each Element (Hydrogen, Helium, etc). Each Element has associated information such as color, radius, etc. I’m using an extension class so I can write:

float r = Element.Neon.Radius();

I also need to be able to get the corresponding enum from it’s symbol. I stuck that method in the extension class which is a bit messy:

Element carbon = ElementExtensions.FromAbbreviation("C");

I want to associate a lot more data with particular Element entries but I’m not sure if this is a good design or not. Currently each set of associated data requires a Dictionary to grab the associated data. Perhaps I could use a Dictionar?

If I went with an Element class I’d need to make sure there’s only even one instance of hydrogen, one of helium, etc. I like how System.Drawing.Color is designed but I don’t think that’s exactly what I need (you’d never have to look up associated data for ForestGreen for example).

What’s the best way to support a large but well-defined and finite number of specific instances?

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  1. Editorial Team
    Editorial Team
    2026-05-27T11:58:05+00:00Added an answer on May 27, 2026 at 11:58 am

    An enum doesn’t seem a very adequate approach to this problem; instead you should create an Element class with all the information associated to each element, and static readonly properties for each known element:

    public class Element
    {
        private readonly string _symbol;
        private readonly int _atomicNumber;
        private readonly Color _color
    
    
        // Private constructor, since you don't want people to be able to "invent" random elements...
        private Element(string symbol, int atomicNumber, Color color)
        {
            _symbol = symbol;
            _atomicNumber = atomicNumber;
            _color = color;
        }
    
        public string Symbol { get { return _symbol; } }
        public int AtomicNumber { get { return _atomicNumber; } }
        public Color color { get { return _color; } }
    
    
        // Known elements
    
        private static readonly Element _hydrogen = new Element("H", 1, Color.White);
        private static readonly Element _carbon = new Element("C", 6, Color.Black);
        private static readonly Element _oxygen = new Element("O", 8, Color.Red);
    
    
        public static Element Hydrogen { get { return _hydrogen; } }
        public static Element Carbon { get { return _carbon; } }
        public static Element Oxygen { get { return _oxygen; } }
    
    
        ...
    
    }
    

    This way all information about an element can be in one place, rather than scattered in many different places

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