Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7560677
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 30, 20262026-05-30T12:57:52+00:00 2026-05-30T12:57:52+00:00

I’ve recently decided to subclass my sprite, but I am a bit clueless on

  • 0

I’ve recently decided to subclass my sprite, but I am a bit clueless on how to add them to a scene. At the moment, I have created my CCSprite subclass, using New File>Cocos2d>CCNode>Subclass of… CCSprite. Then, I have made my sprite in the Sprite.h file:

@interface Mos : CCSprite {
    CCSprite *mos;
}

Once this is done, in the Sprite.m I code this:

@implementation Mos

-(id) init
{
    if( (self=[super init])) {

        mos = [CCSprite spriteWithFile:@"sprite_mos.png"];

    }
    return self;
}

What I want to know is how to then add this sprite into my game’s scene.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-30T12:57:54+00:00Added an answer on May 30, 2026 at 12:57 pm

    Here is how to correctly subclass CCSprite as the documentation says:

    @interface Mos : CCSprite {
        // remove the line CCSprite *mos;
    }
    
    @implementation Mos
    
    // You probably don't need to override this method if you will not add other code inside of it
    -(id) initWithTexture:(CCTexture2D*)texture rect:(CGRect)rect
    {
       if( (self=[super initWithTexture:texture rect:rect]))
       {
    
       }
       return self;
    }
    
    + (id)sprite
    {
        return [Mos spriteWithFile:@"sprite_mos.png"];
    }
    
    @end
    

    Then in your code, you can use Mos normally:

    Mos *mos = [Mos sprite];
    [scene addChild:mos];
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a French site that I want to parse, but am running into
I have a string like this: La Torre Eiffel paragonata all’Everest What PHP function
link Im having trouble converting the html entites into html characters, (&# 8217;) i
I have just tried to save a simple *.rtf file with some websites and
I want to count how many characters a certain string has in PHP, but
I have a jquery bug and I've been looking for hours now, I can't
this is what i have right now Drawing an RSS feed into the php,
Seemingly simple, but I cannot find anything relevant on the web. What is the
I'm parsing an RSS feed that has an ’ in it. SimpleXML turns this
I have this code: - (void)parser:(NSXMLParser *)parser foundCDATA:(NSData *)CDATABlock { NSString *someString = [[NSString

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.