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Home/ Questions/Q 688289
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T02:12:53+00:00 2026-05-14T02:12:53+00:00

I’ve recently had to look for a C# porting of the Protocol Buffers library

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I’ve recently had to look for a C# porting of the Protocol Buffers library originally developped by Google. And guess what, I found two projects owned both by two very well known persons here: protobuf-csharp-port, written by Jon Skeet and protobuf-net, written by Marc Gravell. My question is simple: which one do I have to choose ?

I quite like Marc’s solution as it seems to me closer to C# philisophy (for instance, you can just add attributes to the properties of existing class) and it looks like it can support .NET built-in types such as System.Guid.

I am sure both of them are really great projects but what’s your oppinion?

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  1. Editorial Team
    Editorial Team
    2026-05-14T02:12:53+00:00Added an answer on May 14, 2026 at 2:12 am

    I agree with Jon’s points; if you are coding over multiple environments, then his version gives you a similar API to the other “core” implementations. protobuf-net is much more similar to how most of the .NET serializers are implemented, so is more familiar (IMO) to .NET devs. And as Jon notes – the raw binary output should be identical so you can re-implement with a different API if you need to later.

    Some points re protobuf-net that are specific to this implementation:

    • works with existing types (not just generated types from .proto)
    • works under things like WCF and memcached
    • can be used to implement ISerializable for existing types
    • supports inheritance* and serialization callback methods
    • supports common patterns such as ShouldSerialize[name]
    • works with existing decorated types (XmlType/XmlElement or DataContract/DataMember) – meaning (for example) that LINQ-to-SQL models serialize out-of-the-box (as long as serialization is enabled in the DBML)
    • in v2, works for POCO types without any attributes
    • in v2, works in .NET 1.1 (not sure this is a huge selling feature) and most other frameworks (including monotouch – yay!)
    • possibly (not yet implemented) v2 might support full-graph* serialization (not just tree serialization)

    (*=these features use 100% valid protobuf binary, but which might be hard to consume from other languages)

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