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Home/ Questions/Q 1002047
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T07:46:15+00:00 2026-05-16T07:46:15+00:00

I’ve recently started appreciating std::auto_ptr and now I read that it will be deprecated

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I’ve recently started appreciating std::auto_ptr and now I read that it will be deprecated. I started using it for two situations:

  • Return value of a factory
  • Communicating ownership transfer

Examples:

// Exception safe and makes it clear that the caller has ownership.
std::auto_ptr<Component> ComponentFactory::Create() { ... }

// The receiving method/function takes ownership of the pointer. Zero ambiguity.
void setValue(std::auto_ptr<Value> inValue);

Despite the problematic copy semantics I find auto_ptr useful. And there doesn’t seem to be an alternative for the above examples.

Should I just keep using it and later switch to std::unique_ptr? Or is it to be avoided?

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  1. Editorial Team
    Editorial Team
    2026-05-16T07:46:16+00:00Added an answer on May 16, 2026 at 7:46 am

    It is so very very useful, despite it’s flaws, that I’d highly recommend just continuing to use it and switching to unique_ptr when it becomes available.

    ::std::unique_ptr requires a compiler that supports rvalue references which are part of the C++0x draft standard, and it will take a little while for there to be really wide support for it. And until rvalue references are available, ::std::auto_ptr is the best you can do.

    Having both ::std::auto_ptr and ::std::unique_ptr in your code might confuse some people. But you should be able to search and replace for ::std::unique_ptr when you decide to change it. You may get compiler errors if you do that, but they should be easily fixable. The top rated answer to this question about replacing ::std::auto_ptr with ::std::unique_tr has more details.

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