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Home/ Questions/Q 3318152
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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T22:40:18+00:00 2026-05-17T22:40:18+00:00

I’ve recently started using boost. So far most things have been pretty straight forward.

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I’ve recently started using boost. So far most things have been pretty straight forward. But one thing that is driving me nuts is the proliferation of shared_ptr throughout boost. Even in trivial examples, shared_ptr is used.

So my question is, if I am using boost for accepting tcp connections and then handling them. As long as I guarantee that the objects created on the heap (the boost::asio::ip::tcp::socket, and the class that will be called back for async methods) will not be deleted until I am done using tcp, then I don’t need shared_ptr correct?

I’ve written a simple tcp server and client, not using shared ptr, it works. But I’d just like some outside confirmation that my assessment is correct.

Also, in your experience have you ever had a need to use shared_ptr to appease boost?

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  1. Editorial Team
    Editorial Team
    2026-05-17T22:40:19+00:00Added an answer on May 17, 2026 at 10:40 pm

    Read the documentation for the io_service destructor

    The destruction sequence described
    above permits programs to simplify
    their resource management by using
    shared_ptr<>. Where an object’s
    lifetime is tied to the lifetime of a
    connection (or some other sequence of
    asynchronous operations), a shared_ptr
    to the object would be bound into the
    handlers for all asynchronous
    operations associated with it. This
    works as follows:

    When a single connection ends, all
    associated asynchronous operations
    complete. The corresponding handler
    objects are destroyed, and all
    shared_ptr references to the objects
    are destroyed.

    To shut down the whole
    program, the io_service function
    stop() is called to terminate any
    run() calls as soon as possible. The
    io_service destructor defined above
    destroys all handlers, causing all
    shared_ptr references to all
    connection objects to be destroyed.

    in other words, it will be exponentially easier to use a shared_ptr instead of naked pointers.

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