Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 914867
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 15, 20262026-05-15T17:47:23+00:00 2026-05-15T17:47:23+00:00

I’ve reviewed some posts about lazy loading but I believe my problem is a

  • 0

I’ve reviewed some posts about lazy loading but I believe my problem is a bit different.

I have a gallery (my class extends Gallery) which displays 20 rather large in size images (400-500K each). I cannot load them all to gallery since I get an OutOfMemory exception.
So, I created an array of 20 Drawables and initially populated the first 9 elements (the images come from the Web) and set all the rest to null. My intention was this: on a fling to the right, fetch element no. 10 and set to null element no. 0. On another fling to the right fetch element no. 11 and set to null element no. 1 to null. Same logic on a fling left.

The problem is I can fling much faster than the elements are fetched.
My gallery has a BaseAdapter and its getView() looks something like this:

public View getView(int position, View  convertView, ViewGroup  parent){
     ImageView imageView = new ImageView();
     imageView.setDrawable(imageArray[position];
     ....
     ....

     return imageView;
}

How do I tell getView() – if imageArray[position] is still null, show a “loading…” dialog and once it is set repeat yourself with the same position?
I don’t want to see the imageView empty and then set on the fly. I want to not be able to see the imageView at all until it is set.

Thanks.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-15T17:47:24+00:00Added an answer on May 15, 2026 at 5:47 pm

    Gallery is designed for smooth experience. It will be very bad UI if you block the screen and don’t switch to next image until it is fetched. This way user will not be able to fling at all. You should display some loading indicator instead of image while it is loading.

    I think your scenario is rather common. You should download images and display them. If you get OutOfMemory you can try to supersample images Strange out of memory issue while loading an image to a Bitmap object.

    If there’s still OutOfMemory you should remove bitmaps from memory and cache them to SD. So when user flings back you can load images from SD again, it will be fast enough. And memory consumption will be lower. As you suggest you can have 10 most recent images cached in memory and others cached on SD.

    You can take a look at my sample code Lazy load of images in ListView. Actually it’s a ListView adapter but you can apply it to gallery with minor modifications. I think it will do exactly what you need.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.