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Home/ Questions/Q 7004031
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T21:08:48+00:00 2026-05-27T21:08:48+00:00

I’ve searched all over for an answer to this simple question, with no luck.

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I’ve searched all over for an answer to this simple question, with no luck. So here it is: Is it possible to access an Object’s structure values in Objective-C without using dot notation, i.e., using only the canonical message syntax? E.g., let’s say that we have a CGPoint instance variable, position, defined for a Particle object:

//Particle.h
@interface Particle : NSObject {
CGPoint position
}
@property CGPoint position;
@end

and the corresponding implementation:

//Particle.m
#import "Particle.h"
@implementation Particle
@synthesize position;
@end

And suppose that in some other *.m file (say AppController.m) we have:

a_particle = [Particle alloc];
[a_particle setPosition:CGPointMake(x_val,y_val)];

Then why can’t we use:

[[a_particle position] x];

to get x_val rather than:

a_paticle.position.x;

noting that the latter works fine? Note also that

[a_particle position].x;

will work, but I am trying to avoid cluttering things up with dot notation. My hunch is that a structure instance variable MUST use dot notation to access its values (in this case x_val and y_val), is this true?

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  1. Editorial Team
    Editorial Team
    2026-05-27T21:08:49+00:00Added an answer on May 27, 2026 at 9:08 pm

    A CGPoint is just a plain old C struct, not an objective-c class so you can’t send messages to it. You need to use C’s syntax for reading struct members, ie the ‘.’

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