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Home/ Questions/Q 7761393
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Editorial Team
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Editorial Team
Asked: June 1, 20262026-06-01T14:07:28+00:00 2026-06-01T14:07:28+00:00

I’ve searched around but haven’t found any good examples or tutorials of saving audio

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I’ve searched around but haven’t found any good examples or tutorials of saving audio out of a RemoteIO Audio Unit.

My setup: Using the MusicPlayer API, I have several AUSamplers -> MixerUnit -> RemoteIO

Audio playback works great. I would like to add functionality to save the audio output to a file. Would I do this in a render callback on the RemoteIO?

Any tips or pointers to example code much appreciated!

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  1. Editorial Team
    Editorial Team
    2026-06-01T14:07:29+00:00Added an answer on June 1, 2026 at 2:07 pm

    Due to the tight latency requirements of Audio Unit callbacks, one should not to do any synchronous file access (or any other calls that could potentially block, involve memory management or OS locking actions) inside the RemoteIO callback. Instead, just copy the audio data out to another buffer (a larger circular buffer for example), and set some state indicating how much data has been copied. Then, in another thread, when the amount of data is sufficient, write the contents of that buffer out to a file. This could be a raw PCM file, which can later be converted by AVAssetReader/Writer into another audio file type.

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