I’ve searched around using google but I’m completely confused on how to load an image (PNG in my case) from resource and then converting it to a bitmap in memory for use in my splash screen. I’ve read about GDI+ and libpng but I don’t really know how to do what I want. Could anyone help?
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I ended up using PicoPNG to convert the PNG to a two dimensional vector which I then manually contructed a bitmap from. My final code looked like this: