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Home/ Questions/Q 9191639
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Editorial Team
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Editorial Team
Asked: June 17, 20262026-06-17T20:43:59+00:00 2026-06-17T20:43:59+00:00

I’ve seen a lot of posts asking about which overloaded constructor to select using

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I’ve seen a lot of posts asking about which overloaded constructor to select using Unity, but my question is a little different and I can’t figure out the answer. I have the following class inheriting an Interface (partial code):

public class UnitOfWork : IUnitOfWork
{
    private DbContext _context;

    public UnitOfWork(DbContext context)
    {
        _context = context;
    }

}

So now I’m trying to use unity to resolve the concrete type to the interface like below:

container.RegisterType<IUnitOfWork, UnitOfWork>();

However, I need to pass in my Entity Framework context to that concrete type upon being resolved. I want to do something like this:

container.RegisterType<IUnitOfWork, UnitOfWork(new AdventureWorks2008R2Entities())>();

Of course I know the code above is incorrect, and have read about using the InjectionConstructor class, but I don’t think that’s applicable here.

So my question is, how do I define the value of that constructor on the UnitOfWork class when resolving the concrete type using Unity IoC?

Thanks!

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  1. Editorial Team
    Editorial Team
    2026-06-17T20:44:01+00:00Added an answer on June 17, 2026 at 8:44 pm

    I was able to use the InjectionConstructor class as I had inteded and the following registration worked well:

    container.RegisterType<IUnitOfWork, UnitOfWork>(new InjectionConstructor(new AdventureWorks2008R2Entities()));
    

    The following link helped me understand this a bit better:

    Registering Injected Parameter and Property Values

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