I’ve seen it said multiple times that there is no way to limit a Lua script’s memory usage, including people jumping through hoops to prevent Lua scripts from creating functions and tables. But given that lua_newstate allows you to pass a custom allocator, couldn’t one just use that to limit memory consumption? At worst, one could use an arena-based allocator and put a hard limit even on the amount of memory that could be used by fragmentation.
Am I missing something here?
To make Lua use your allocator, you can use
Note: I haven’t tested the source, but it should work.