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Home/ Questions/Q 8581575
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Editorial Team
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Editorial Team
Asked: June 11, 20262026-06-11T21:05:12+00:00 2026-06-11T21:05:12+00:00

I’ve seen many cases here where someone asks how to call one extremely simply-named

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I’ve seen many cases here where someone asks how to call one extremely simply-named method from another method, and gets a simple answer.

However, I have a CGRect method

- (void)drawRect:(CGRect)rect { /* code that draws circles */}

which successfully draws nmax circles for me.
I also have a button method that successfully updates an “nmax” displayed on the screen.

- (IBAction)changeIntValue:(id)sender {nmax=nmax+100;}

Only problem is that I want it to redraw the screen for me as well. I cannot for the life of me figure out, even after Ring some FM’s, the syntax to “re-call” this rect down again in my changeIntValue method.

Any help greatly appreciated.
While I’m typing, if anyone has a reference with exhaustive info on syntax, that would be helpful. References at developer.apple.com and most tutorials veer off into giving specific examples likeThisExample. I hand-wrote some notes off a youtube lecture which gave syntax, but lost the reference.

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  1. Editorial Team
    Editorial Team
    2026-06-11T21:05:13+00:00Added an answer on June 11, 2026 at 9:05 pm

    You can cause an item to redraw using

    [view setNeedsDisplay];
    

    where view is obviously your view.
    This causes the view to be redrawn in the UI thread, and your view drawing code should then call your drawRect methods as appropriate.

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