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Home/ Questions/Q 57549
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Asked: May 10, 20262026-05-10T17:42:31+00:00 2026-05-10T17:42:31+00:00

I’ve so far dabbled in Flash doing 1-man shows for quite some time, but

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I’ve so far dabbled in Flash doing 1-man shows for quite some time, but have never done any big projects with it, where actually source management and code-reuse was truly necessary. However I’m considering Flash for a new project, but this time around it’s won’t be a 1-man show, that’s when it struck me that I had no experience of how one is supposed to do that with flash.

What are some good tips or resources that could help us figure out a good workflow?

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  1. 2026-05-10T17:42:31+00:00Added an answer on May 10, 2026 at 5:42 pm
    • Good communication
    • Don’t work in .fla’s. 100% of the code in .as files
    • UML (at least discussed)
    • Different tasks for everybody
    • Comments in commits to code repository
    • ‘Manage your code so that anybody can at any time take over your job’
    • Consider the bus factor

    With junior developers it’s also good to go through basic stuff such as package structures etc, just so that everybody is on the same page.

    I think it’s also good if somebody is kind of like a technical manager of the project, overseeing what the developers are doing. It may also be one of the developers but i think it’s important to have one person who knows what everybody else is doing.

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  • added an answer Have you had a look at the actual query that… May 11, 2026 at 3:44 pm
  • added an answer Sure, that's perfectly reasonable. Basically what you have done is… May 11, 2026 at 3:44 pm
  • added an answer Where are the files located you are trying to open?… May 11, 2026 at 3:44 pm

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