I’ve solved Polygon problem problem at interviewstreet, but it seems too slow. What is the best solution to the problem?
There are N points on X-Y plane with integer coordinates (xi, yi). You are given a set of polygons with all of its edges parallel to the axes (in other words, all angles of the polygons are 90 degree angles and all lines are in the cardinal directions. There are no diagonals). For each polygon your program should find the number of points lying inside it (A point located on the border of polygon is also considered to be inside the polygon).
Input:
First line two integers N and Q. Next line contains N space separated integer coordinates (xi,yi). Q queries follow. Each query consists of a single integer Mi in the first line, followed by Mi space separated integer coordinates (x[i][j],y[i][j]) specifying the boundary of the query polygon in clock-wise order.
Polygon is an alternating sequence of vertical line segments and horizontal line segments.
Polygon has Mi edges, where (x[i][j],y[i][j]) is connected to (x[i][(j+1)%Mi], y[i][(j+1)%Mi].
For each 0 <= j < Mi, either x[i][(j+1)%Mi] == x[i][j] or y[i][(j+1)%Mi] == y[i][j] but not both.
It is also guaranteed that the polygon is not self-intersecting.
Output:
For each query output the number of points inside the query polygon in a separate line.
Sample Input #1:
16 2
0 0
0 1
0 2
0 3
1 0
1 1
1 2
1 3
2 0
2 1
2 2
2 3
3 0
3 1
3 2
3 3
8
0 0
0 1
1 1
1 2
0 2
0 3
3 3
3 0
4
0 0
0 1
1 1
1 0
Sample Output #1:
16
4

Sample Input #2:
6 1
1 1
3 3
3 5
5 2
6 3
7 4
10
1 3
1 6
4 6
4 3
6 3
6 1
4 1
4 2
3 2
3 3
Sample Output #2:
4

Constraints:
1 <= N <= 20,000
1 <= Q <= 20,000
4 <= Mi <= 20
Each co-ordinate would have a value of atmost 200,000
I am interested in solutions in mentioned languages or pseudo code.
EDIT: here is my code but it’s O(n^2)
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
namespace Polygon
{
// avoding System.Drawing dependency
public struct Point
{
public int X { get; private set; }
public int Y { get; private set; }
public Point(int x, int y)
: this()
{
X = x;
Y = y;
}
public override int GetHashCode()
{
return X ^ Y;
}
public override bool Equals(Object obj)
{
return obj is Point && this == (Point)obj;
}
public static bool operator ==(Point a, Point b)
{
return a.X == b.X && a.Y == b.Y;
}
public static bool operator !=(Point a, Point b)
{
return !(a == b);
}
}
public class Solution
{
static void Main(string[] args)
{
BasicTestCase();
CustomTestCase();
// to read from STDIN
//string firstParamsLine = Console.ReadLine();
//var separator = new char[] { ' ' };
//var firstParams = firstParamsLine.Split(separator);
//int N = int.Parse(firstParams[0]);
//int Q = int.Parse(firstParams[1]);
//List<Point> points = new List<Point>(N);
//for (int i = 0; i < N; i++)
//{
// var coordinates = Console.ReadLine().Split(separator);
// points.Add(new Point(int.Parse(coordinates[0]), int.Parse(coordinates[1])));
//}
//var polygons = new List<List<Point>>(Q); // to reduce realocation
//for (int i = 0; i < Q; i++)
//{
// var firstQ = Console.ReadLine().Split(separator);
// int coordinatesLength = int.Parse(firstQ[0]);
// var polygon = new List<Point>(coordinatesLength);
// for (int j = 0; j < coordinatesLength; j++)
// {
// var coordinates = Console.ReadLine().Split(separator);
// polygon.Add(new Point(int.Parse(coordinates[0]), int.Parse(coordinates[1])));
// }
// polygons.Add(polygon);
//}
//foreach (var polygon in polygons)
//{
// Console.WriteLine(CountPointsInPolygon(points, polygon));
//}
}
private static void BasicTestCase()
{
List<Point> points = new List<Point>(){ new Point(0, 0),
new Point(0, 1),
new Point(0, 2),
new Point(0, 3),
new Point(1, 0),
new Point(1, 1),
new Point(1, 2),
new Point(1, 3),
new Point(2, 0),
new Point(2, 1),
new Point(2, 2),
new Point(2, 3),
new Point(3, 0),
new Point(3, 1),
new Point(3, 2),
new Point(3, 3) };
List<Point> polygon1 = new List<Point>(){ new Point(0, 0),
new Point(0, 1),
new Point(2, 1),
new Point(2, 2),
new Point(0, 2),
new Point(0, 3),
new Point(3, 3),
new Point(3, 0)};
List<Point> polygon2 = new List<Point>(){ new Point(0, 0),
new Point(0, 1),
new Point(1, 1),
new Point(1, 0),};
Console.WriteLine(CountPointsInPolygon(points, polygon1));
Console.WriteLine(CountPointsInPolygon(points, polygon2));
List<Point> points2 = new List<Point>(){new Point(1, 1),
new Point(3, 3),
new Point(3, 5),
new Point(5, 2),
new Point(6, 3),
new Point(7, 4),};
List<Point> polygon3 = new List<Point>(){ new Point(1, 3),
new Point(1, 6),
new Point(4, 6),
new Point(4, 3),
new Point(6, 3),
new Point(6, 1),
new Point(4, 1),
new Point(4, 2),
new Point(3, 2),
new Point(3, 3),};
Console.WriteLine(CountPointsInPolygon(points2, polygon3));
}
private static void CustomTestCase()
{
// generated 20 000 points and polygons
using (StreamReader file = new StreamReader(@"in3.txt"))
{
string firstParamsLine = file.ReadLine();
var separator = new char[] { ' ' };
var firstParams = firstParamsLine.Split(separator);
int N = int.Parse(firstParams[0]);
int Q = int.Parse(firstParams[1]);
List<Point> pointsFromFile = new List<Point>(N);
for (int i = 0; i < N; i++)
{
var coordinates = file.ReadLine().Split(separator);
pointsFromFile.Add(new Point(int.Parse(coordinates[0]), int.Parse(coordinates[1])));
}
var polygons = new List<List<Point>>(Q); // to reduce realocation
for (int i = 0; i < Q; i++)
{
var firstQ = file.ReadLine().Split(separator);
int coordinatesLength = int.Parse(firstQ[0]);
var polygon = new List<Point>(coordinatesLength);
for (int j = 0; j < coordinatesLength; j++)
{
var coordinates = file.ReadLine().Split(separator);
polygon.Add(new Point(int.Parse(coordinates[0]), int.Parse(coordinates[1])));
}
polygons.Add(polygon);
}
foreach (var polygon in polygons)
{
Console.WriteLine(CountPointsInPolygon(pointsFromFile, polygon));
}
}
}
public static int CountPointsInPolygon(List<Point> points, List<Point> polygon)
{
// TODO input check
polygon.Add(polygon[0]); // for simlicity
// check if any point is outside of the bounding box of the polygon
var minXpolygon = polygon.Min(p => p.X);
var maxXpolygon = polygon.Max(p => p.X);
var minYpolygon = polygon.Min(p => p.Y);
var maxYpolygon = polygon.Max(p => p.Y);
// ray casting algorithm (form max X moving to point)
int insidePolygon = 0;
foreach (var point in points)
{
if (point.X >= minXpolygon && point.X <= maxXpolygon && point.Y >= minYpolygon && point.Y <= maxYpolygon)
{ // now points are inside the bounding box
isPointsInside(polygon, point, ref insidePolygon);
} // else outside
}
return insidePolygon;
}
private static void isPointsInside(List<Point> polygon, Point point, ref int insidePolygon)
{
int intersections = 0;
for (int i = 0; i < polygon.Count - 1; i++)
{
if (polygon[i] == point)
{
insidePolygon++;
return;
}
if (point.isOnEdge(polygon[i], polygon[i + 1]))
{
insidePolygon++;
return;
}
if (Helper.areIntersecting(polygon[i], polygon[i + 1], point))
{
intersections++;
}
}
if (intersections % 2 != 0)
{
insidePolygon++;
}
}
}
static class Helper
{
public static bool isOnEdge(this Point point, Point first, Point next)
{
// onVertical
if (point.X == first.X && point.X == next.X && point.Y.InRange(first.Y, next.Y))
{
return true;
}
//onHorizontal
if (point.Y == first.Y && point.Y == next.Y && point.X.InRange(first.X, next.X))
{
return true;
}
return false;
}
public static bool InRange(this int value, int first, int second)
{
if (first <= second)
{
return value >= first && value <= second;
}
else
{
return value >= second && value <= first;
}
}
public static bool areIntersecting(Point polygonPoint1, Point polygonPoint2, Point vector2End)
{
// "move" ray up for 0.5 to avoid problem with parallel edges
if (vector2End.X < polygonPoint1.X )
{
var y = (vector2End.Y + 0.5);
var first = polygonPoint1.Y;
var second = polygonPoint2.Y;
if (first <= second)
{
return y >= first && y <= second;
}
else
{
return y >= second && y <= first;
}
}
return false;
}
}
}
Here is the solution from authors – a bit obfuscated, isn’t it?