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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T01:04:40+00:00 2026-05-25T01:04:40+00:00

I’ve started developing my first game. Here some my thoughts about architecture: Most examples

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I’ve started developing my first game. Here some my thoughts about architecture:
Most examples use the project template based on single view and manage of control visibility by hand. In my game I’ve 6-7 views and I’d like use Interface Builder for some of them. There are some problems too:

  1. If I use a single based view I’ll need, for example, in “Play” button’s handler to create new view with a game board and destroy previous one (the view contains that button’s handler). Is it right and how can I do it?

  2. If I use a navigation based view I’ll use push/pop methods but I’ll need to hide a navigation bar for game atmosphere and to do navigation by hand. Moreover, I couldn’t find any example of use a navigation controller in games. Does anybody use it and how?

What can you advice me?

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  1. Editorial Team
    Editorial Team
    2026-05-25T01:04:41+00:00Added an answer on May 25, 2026 at 1:04 am

    1) you can hide navigation bar from nib file.

    2) you can remove navigation animation by setting animation by [self pushViewController:nav animated:NO];

    3)if you do not want to use navigation controller , you can use view based application and through coding you can add/remove subviews and views as per need.

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