I’ve tried a few different ways but it won’t open when it’s saved. How can I accomplish this?
Basically I want to be able to save an MP4 file that’s currently a resource file to a temp location that I can access as a path.
Here’s something I’ve tried:
public static void WriteResourceToFile(string resourceName, string fileName)
{
using (Stream s = Assembly.GetExecutingAssembly().GetManifestResourceStream(resourceName))
{
if (s != null)
{
byte[] buffer = new byte[s.Length];
char[] sb = new char[s.Length];
s.Read(buffer, 0, (int)(s.Length));
/* convert the byte into ASCII text */
for (int i = 0; i <= buffer.Length - 1; i++)
{
sb[i] = (char)buffer[i];
}
using (StreamWriter sw = new StreamWriter(fileName))
{
sw.Write(sb);
sw.Flush();
}
}
}}
You’re overcomplicating it.
Try something like this (note, not compiled or tested, and Stream.CopyTo() only exists in .NET 4.0 and later).
Job done.
If you don’t have .NET 4.0 available, you’ll need to implement one yourself, like one of these: How do I copy the contents of one stream to another?
To get a list of all of the resource names in the current assembly, do something like this:
Take what turns up on the console and pass it into GetManifestResourceStream() in the first snippet I posted.
http://msdn.microsoft.com/en-us/library/system.reflection.assembly.getmanifestresourcenames.aspx