Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 286323
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 12, 20262026-05-12T05:37:34+00:00 2026-05-12T05:37:34+00:00

I’ve tried the typical physics equations for this but none of them really work

  • 0

I’ve tried the typical physics equations for this but none of them really work because the equations deal with constant acceleration and mine will need to change to work correctly. Basically I have a car that can be going at a large range of speeds and needs to slow down and stop over a given distance and time as it reaches the end of its path.

So, I have:
V0, or the current speed
Vf, or the speed I want to reach (typically 0)
t, or the amount of time I want to take to reach the end of my path
d, or the distance I want to go as I change from V0 to Vf

I want to calculate
a, or the acceleration needed to go from V0 to Vf

The reason this becomes a programming-specific question is because a needs to be recalculated every single timestep as the car keeps stopping. So, V0 constantly is changed to be V0 from last timestep plus the a that was calculated last timestep. So essentially it will start stopping slowly then will eventually stop more abruptly, sort of like a car in real life.

EDITS:
All right, thanks for the great responses. A lot of what I needed was just some help thinking about this. Let me be more specific now that I’ve got some more ideas from you all:

I have a car c that is 64 pixels from its destination, so d=64. It is driving at 2 pixels per timestep, where a timestep is 1/60 of a second. I want to find the acceleration a that will bring it to a speed of 0.2 pixels per timestep by the time it has traveled d.
d = 64 //distance
V0 = 2 //initial velocity (in ppt)
Vf = 0.2 //final velocity (in ppt)

Also because this happens in a game loop, a variable delta is passed through to each action, which is the multiple of 1/60s that the last timestep took. In other words, if it took 1/60s, then delta is 1.0, if it took 1/30s, then delta is 0.5. Before acceleration is actually applied, it is multiplied by this delta value. Similarly, before the car moves again its velocity is multiplied by the delta value. This is pretty standard stuff, but it might be what is causing problems with my calculations.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-12T05:37:34+00:00Added an answer on May 12, 2026 at 5:37 am

    Linear acceleration a for a distance d going from a starting speed Vi to a final speed Vf:

    a = (Vf*Vf - Vi*Vi)/(2 * d)
    

    EDIT:

    After your edit, let me try and gauge what you need…

    If you take this formula and insert your numbers, you get a constant acceleration of -0,0309375. Now, let’s keep calling this result ‘a’.

    What you need between timestamps (frames?) is not actually the acceleration, but new location of the vehicle, right? So you use the following formula:

    Sd = Vi * t + 0.5 * t * t * a
    

    where Sd is the current distance from the start position at current frame/moment/sum_of_deltas, Vi is the starting speed, and t is the time since the start.

    With this, your decceleration is constant, but even if it is linear, your speed will accomodate to your constraints.

    If you want a non-linear decceleration, you could find some non-linear interpolation method, and interpolate not acceleration, but simply position between two points.

    location = non_linear_function(time);
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a string like this: La Torre Eiffel paragonata all’Everest What PHP function
I'm parsing an RSS feed that has an ’ in it. SimpleXML turns this
I have just tried to save a simple *.rtf file with some websites and
link Im having trouble converting the html entites into html characters, (&# 8217;) i
I want to count how many characters a certain string has in PHP, but
For some reason, after submitting a string like this Jack’s Spindle from a text
this is what i have right now Drawing an RSS feed into the php,
Seemingly simple, but I cannot find anything relevant on the web. What is the
I have this code to decode numeric html entities to the UTF8 equivalent character.
I have a French site that I want to parse, but am running into

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.