Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8717265
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 13, 20262026-06-13T06:15:54+00:00 2026-06-13T06:15:54+00:00

I’ve tried to avoid asking what some seem to see as trivial questions on

  • 0

I’ve tried to avoid asking what some seem to see as trivial questions on stackoverflow. Last time I asked a question I got lots of negative responses, so I thought I’d try to figure this one out on my own. So probably about one month, 2 books, and some video tutorials later, i’m still very stumped. 🙂

Line 39 of my MainWindow.xaml.cs class gets called according to my debugger, but note 30 or 31 don’t seem to trigger anything on the UI, at one point it did, but it also gave me a run-time error. after weeks of being stumped, I kind of took a break and moved onto other things, so i’m not exactly sure what I did to get rid of the run-time error. So, now I’m asking for help, please 🙂

UPDATE

The exception returned on line 45 of MainWindow.xaml.cs :

“object because a different thread owns it.”

My MIDI Class:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using NAudio.Midi;

namespace StaveHelper
{
public sealed class  MIDIMain 
{
    private static MIDIMain midiMain = null;
    public static int noteOnNumber;
    public static int noteOffNumber;
    public MidiIn midiIn;
    public bool noteOn;
    private bool monitoring;
    private int midiInDevice;

    private MIDIMain()
    {
        GetMIDIInDevices();
    }

    public static MIDIMain GetInstance()
    {
        if (null == midiMain)
        {
            midiMain = new MIDIMain();
        }
        return midiMain;
    }


    public string[] GetMIDIInDevices()
    {
        //Get a list of devices
        string[] returnDevices = new string[MidiIn.NumberOfDevices];

        //Get the product name for each device found
        for (int device = 0; device < MidiIn.NumberOfDevices; device++)
        {
            returnDevices[device] = MidiIn.DeviceInfo(device).ProductName;
        }
        return returnDevices;
    }

    public void StartMonitoring(int MIDIInDevice)
    {
        if (midiIn == null)
        {
            midiIn = new MidiIn(MIDIInDevice);
        }
        midiIn.Start();
        monitoring = true;
    }

    public void midiIn_MessageReceived(object sender, MidiInMessageEventArgs e)
    {
        //int noteNumber;
        // Exit if the MidiEvent is null or is the AutoSensing command code  
        if (e.MidiEvent != null && e.MidiEvent.CommandCode == MidiCommandCode.AutoSensing)
        {
            return;
        }

        if (e.MidiEvent.CommandCode == MidiCommandCode.NoteOn)
        {
            // As the Command Code is a NoteOn then we need 
            // to cast the MidiEvent to the NoteOnEvent  
            NoteOnEvent ne;
            ne = (NoteOnEvent)e.MidiEvent;
            noteOnNumber = ne.NoteNumber;
        }

        if (e.MidiEvent.CommandCode == MidiCommandCode.NoteOff)
        {
            NoteEvent ne;
            ne = (NoteEvent)e.MidiEvent;
            noteOffNumber = ne.NoteNumber;
        }        
    }

    //// send the note value to the the MainWindow for display
    //public int sendNoteNum(int noteNumber)
    //{
    //    noteOnNumber = noteNumber;
    //    noteOn = true;
    //    return noteOnNumber;
    //}
}

}

My MainWindow.xaml.cs

using System;
using System.Collections.Generic;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
using NAudio.Midi;
using System.Threading;
using System.Windows.Threading;

namespace StaveHelper
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public  partial class MainWindow : Window
{
    Config config;
    MIDIMain midiMain;

    public delegate void mon(object sender, MidiInMessageEventArgs e);
    public MainWindow()
    {
        this.InitializeComponent();

        // Insert code required on object creation below this point.
        midiMain = MIDIMain.GetInstance();
        config = new Config();
        config.load_MIDIIn_Devices();
        //Thread t = new Thread(monitorNotes);
        midiMain.midiIn.MessageReceived += new EventHandler<MidiInMessageEventArgs>(monitorNotes); 
    }

    public void monitorNotes(object sender, MidiInMessageEventArgs e)  //LINE 39: MONITOR NOTES
    {

        switch ( MIDIMain.noteOnNumber)
        {
            case 30:
                C3.Opacity = 100;               //LINE 45: "The calling thread cannot access this 
                C3Dot.Opacity = 100;            //object because a different thread owns it."
                break;
            case 31:
                D3Dot.Opacity = 100;
                break;
        }
    }

    ~MainWindow()
    {

    }

    private void btnConfig_Click(object sender, RoutedEventArgs e)
    {
        config.Show();
    }


}
}

So it seems the answer was to change:

switch ( MIDIMain.noteOnNumber)
    {
        case 30:
            C3.Opacity = 100;               //LINE 45: "The calling thread cannot access this 
            C3Dot.Opacity = 100;            //object because a different thread owns it."
            break;
        case 31:
            D3Dot.Opacity = 100;
            break;
    }
}

into

switch ( MIDIMain.noteOnNumber)
        {
            case 60:
                C3.Dispatcher.BeginInvoke(
                    System.Windows.Threading.DispatcherPriority.Normal,
                    new System.Windows.Threading.DispatcherOperationCallback
                        (delegate
                        {
                            C3.Opacity = 100;
                            C3Dot.Opacity = 100;
                            MIDIMain.noteOffNumber = -1;
                            return null;
                        }), null);
                 break;
            case 61:
                D3Dot.Dispatcher.BeginInvoke(
                    System.Windows.Threading.DispatcherPriority.Normal,
                    new System.Windows.Threading.DispatcherOperationCallback
                        (delegate
                        {
                            D3Dot.Opacity = 100;
                            D3Dot.Opacity = 100;
                            MIDIMain.noteOnNumber = -1;
                            return null;
                        }), null);
                break;
        }

Thanks for all of the help!

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-13T06:15:55+00:00Added an answer on June 13, 2026 at 6:15 am

    Your exception is because you are trying to modify WPF GUI components from a background thread. You need to use the Dispatcher. There are lots of questions here on stack overflow that give help on this. For example, you could use the code from this answer

    yourControl.Dispatcher.BeginInvoke(
       System.Windows.Threading.DispatcherPriority.Normal, 
       new System.Windows.Threading.DispatcherOperationCallback(delegate
       {
            // update your GUI here    
            return null;
       }), null);
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have just tried to save a simple *.rtf file with some websites and
link Im having trouble converting the html entites into html characters, (&# 8217;) i
For some reason, after submitting a string like this Jack’s Spindle from a text
I've got a string that has curly quotes in it. I'd like to replace
I'm parsing an RSS feed that has an &#8217; in it. SimpleXML turns this
This could be a duplicate question, but I have no idea what search terms
I know there's a lot of other questions out there that deal with this
I don't have much knowledge about the IPv6 protocol, so sorry if the question
I'm trying to convert HTML to plain text. I get many &\#8217; &\#8220; etc.
i got an object with contents of html markup in it, for example: string

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.