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Asked: May 10, 20262026-05-10T18:01:06+00:00 2026-05-10T18:01:06+00:00

I’ve written a simple multi-threaded game server in python that creates a new thread

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I’ve written a simple multi-threaded game server in python that creates a new thread for each client connection. I’m finding that every now and then, the server will crash because of a broken-pipe/SIGPIPE error. I’m pretty sure it is happening when the program tries to send a response back to a client that is no longer present.

What is a good way to deal with this? My preferred resolution would simply close the server-side connection to the client and move on, rather than exit the entire program.

PS: This question/answer deals with the problem in a generic way; how specifically should I solve it?

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  1. 2026-05-10T18:01:07+00:00Added an answer on May 10, 2026 at 6:01 pm

    Read up on the try: statement.

    try:     # do something except socket.error, e:     # A socket error except IOError, e:     if e.errno == errno.EPIPE:         # EPIPE error     else:         # Other error 
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