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Home/ Questions/Q 7041639
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T02:04:13+00:00 2026-05-28T02:04:13+00:00

I’ve written iPhone – Mac, Client – Server app that allows to use mouse

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I’ve written iPhone – Mac, Client – Server app that allows to use mouse via touchpad.

Now on every packet sent I move cursor by pecific amount of pixels (now 10px).
It isn’t accurate. When i change sensitivity to 1px it’s to slow.

I am wondering how to enhance usability and simulate mouse acceleration.

Any ideas?

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  1. Editorial Team
    Editorial Team
    2026-05-28T02:04:14+00:00Added an answer on May 28, 2026 at 2:04 am

    I suggest the following procedure:

    ON THE IPHONE:

    1. Determine the distance moved in x and y direction, let’s name this dx and dy.
    2. Calculate the total distance this corresponds to: dr = sqrt(dx^2+dy^2).
    3. Determine how much time has passed, and calculate the speed of the movement: v = dr/dt.
    4. Perform some non-linear transform on the velocity, e.g.: v_new = a * v + b * v^2 (start with a=1 and b=0 for no acceleration, and then experiment for optimal values)
    5. Calculate a new distance: dr_new = v_new * dt.
    6. Calculate new distances in x/y direction:
      dx_new = dx * dr_new / dr and dy_new = dy * dr_new / dr.
    7. Send dx_new and dy_new to the Mac.

    ON THE MAC:

    1. Move the mouse by dx_new and dy_new pixels in x/y direction.

    NOTE: This might jitter a lot, you can try averaging the velocity after step (3) with the previous two or three measured velocities if it jitters to much.

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