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Home/ Questions/Q 6375205
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T01:35:09+00:00 2026-05-25T01:35:09+00:00

I’ve written small test program and was surprised why lock {} solution performs faster

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I’ve written small test program and was surprised why lock {} solution performs faster than lock-free but with [ThreadStatic] attribute over static variable.

[ThreadStatic] snippet:

[ThreadStatic]
private static long ms_Acc;
public static void RunTest()
{
    Stopwatch stopwatch = new Stopwatch();
    stopwatch.Start();
    int one = 1;
    for (int i = 0; i < 100 * 1000 * 1000; ++i) {
        ms_Acc += one;
        ms_Acc /= one;
    }
    stopwatch.Stop();
    Console.WriteLine("Time taken: {0}", stopwatch.Elapsed.TotalSeconds);
}

lock {} snippet:

private static long ms_Acc;
private static object ms_Lock = new object();
public static void RunTest()
{
    Stopwatch stopwatch = new Stopwatch();
    stopwatch.Start();
    int one = 1;
    for (int i = 0; i < 100 * 1000 * 1000; ++i) {
        lock (ms_Lock) {
            ms_Acc += one;
            ms_Acc /= one;
        }
    }
    stopwatch.Stop();
    Console.WriteLine("Time taken: {0}", stopwatch.Elapsed.TotalSeconds);
}

On my machine first snippet takes 4.2 seconds; second – 3.2 seconds, which is 1 second faster. Without ThreadStatic and lock – 1.2 seconds.

I’m curious why [ThreadStatic] attribute in this simple example adds so many to program execution time?

UPDATE: I feel very sorry, but these results are for DEBUG build. For RELEASE one I got completely different numbers: (1.2; 2.4; 1.2). For DEBUG numbers were (4.2; 3.2; 1.2).

So, for RELEASE build there seems to be no [ThreadStatic] performance penalty.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-25T01:35:09+00:00Added an answer on May 25, 2026 at 1:35 am

    For RELEASE build there seems to be almost no [ThreadStatic] performance penalty (only slight penalty on modern CPUs).

    Here comes dis-assembly code for ms_Acc += one; for RELEASE optimization is enabled:

    No [ThreadStatic], DEBUG:

    00000060  mov         eax,dword ptr [ebp-40h] 
    00000063  add         dword ptr ds:[00511718h],eax 
    

    No [ThreadStatic], RELEASE:

    00000051  mov         eax,dword ptr [00040750h]
    00000057  add         eax,dword ptr [rsp+20h]
    0000005b  mov         dword ptr [00040750h],eax
    

    [ThreadStatic], DEBUG:

    00000066  mov         edx,1 
    0000006b  mov         ecx,4616E0h 
    00000070  call        664F7450 
    00000075  mov         edx,1 
    0000007a  mov         ecx,4616E0h 
    0000007f  mov         dword ptr [ebp-50h],eax 
    00000082  call        664F7450 
    00000087  mov         edx,dword ptr [eax+18h] 
    0000008a  add         edx,dword ptr [ebp-40h] 
    0000008d  mov         eax,dword ptr [ebp-50h] 
    00000090  mov         dword ptr [eax+18h],edx 
    

    [ThreadStatic], RELEASE:

    00000058  mov         edx,1 
    0000005d  mov         rcx,7FF001A3F28h 
    00000067  call        FFFFFFFFF6F9F740 
    0000006c  mov         qword ptr [rsp+30h],rax 
    00000071  mov         rbx,qword ptr [rsp+30h] 
    00000076  mov         ebx,dword ptr [rbx+20h] 
    00000079  add         ebx,dword ptr [rsp+20h] 
    0000007d  mov         edx,1 
    00000082  mov         rcx,7FF001A3F28h 
    0000008c  call        FFFFFFFFF6F9F740 
    00000091  mov         qword ptr [rsp+38h],rax 
    00000096  mov         rax,qword ptr [rsp+38h] 
    0000009b  mov         dword ptr [rax+20h],ebx 
    
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