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Home/ Questions/Q 176903
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Asked: May 11, 20262026-05-11T13:57:35+00:00 2026-05-11T13:57:35+00:00

I’ve written the following code: public static void BeginListen( int port ) { IPAddress

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I’ve written the following code:

    public static void BeginListen( int port )     {         IPAddress address = IPAddress.Any;         IPEndPoint endPoint = new IPEndPoint( address, port );          m_Socket = new Socket( AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp );          m_Socket.Bind( endPoint );         m_Socket.Listen( 8 );          m_Socket.BeginAccept( new AsyncCallback( Accept ), null );     }      private static void Accept( IAsyncResult result )     {         Socket client = m_Socket.EndAccept( result );          SocketData state = new SocketData( client, 32767 );          m_Socket.BeginReceive( state.Buffer, 0, state.Buffer.Length, SocketFlags.None,             new AsyncCallback( Receive ), state );          m_Socket.BeginAccept( new AsyncCallback( Accept ), null );     } 

When a client attempts to connect, an error is thrown at the BeginReceive call in Accept():

A request to send or receive data was disallowed because the socket is not connected and (when sending on a datagram socket using a sendto call) no address was supplied

What’s causing this? I just can’t seem to place it.

Thanks

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  1. 2026-05-11T13:57:36+00:00Added an answer on May 11, 2026 at 1:57 pm

    You need to call BeginReceive on the Socket returned by EndAccept (in your case client), not the server Socket (in your case m_Socket):

    Socket client = m_Socket.EndAccept( result ); // ... client.BeginAccept( new AsyncCallback( Accept ), null ); 

    There’s an example that shows the correct usage on MSDN.

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