I’ve wrote a python script that need to pass millions of items to a C program and receive its output many times in a short period (pass from 1 up to 10 millions of vertices data (integer index and 2 float coords) rapidly 500 times, and each time the python script call the C program, i need to store the returned values in variables). I already implemented a way reading and writing text and or binary files, but it’s slow and not smart(why write files to hdd while you don’t need to store the data after the python script terminates?). I tried to use pipes, but for large data they gave me errors…
So, by now i think the best way can be using the ability of ctypes to load functions in .dll
Since i’ve never created a dll, i would like to know how to set it up (i know many ide have a template for this, but my wxdev-c++ crashes when i try to open it. Right now i’m downloading Code::Blocks )
Can you tell me if the solution i’m starting to implement is right, or if there is a better solution?
The 2 functions i need to call in python are these
void find_vertex(vertex *list, int len, vertex* lower, vertex* highter)
{
int i;
*lower=list[0];
*highter=list[1];
for(i=0;i<len;i++)
{
if ((list[i].x<=lower->x) && (list[i].y<=lower->y))
*lower=list[i];
else
{
if ((list[i].x>=highter->x) && (list[i].y>=highter->y))
*highter=list[i];
}
}
}
and
vertex *square_list_of_vertex(vertex *list,int len,vertex start, float size)
{
int i=0,a=0;
unsigned int *num;
num=(int*)malloc(sizeof(unsigned int)*len);
if (num==NULL)
{
printf("Can't allocate the memory");
return 0;
}
//controlls which points are in the right position and adds their index from the main list in another list
for(i=0;i<len;i++)
{
if ((list[i].x-start.x)<size && (list[i].y-start.y<size))
{
if (list[i].y-start.y>-size/100)
{
num[a]=i;
a++;//len of the list to return
}
}
}
//create the list with the right vertices
vertex *retlist;
retlist=(vertex*)malloc(sizeof(vertex)*(a+1));
if (retlist==NULL)
{
printf("Can't allocate the memory");
return 0;
}
//the first index is used only as an info container
vertex infos;
infos.index=a+1;
retlist[0]=infos;
//set the value for the return pointer
for(i=1;i<=a;i++)
{
retlist[i]=list[num[i-1]];
}
return retlist;
}
EDIT:
forgot to post the type defintion of vertex
typedef struct{
int index;
float x,y;
} vertex;
EDIT2:
I’ll redistribute the code, so i prefer not to use external modules in python and external programs in C. Alsa i want try to keep the code cross platform. The script is an addon for a 3D app, so the less it uses external “stuff” the better it is.
Using
ctypesor Cython to wrap your C functions is definitely the way to go. That way, you won’t even need to copy the data between the C and Python code — both the C and the Python part run within the same process and access the same data. Let’s stick withctypes, since this is what you suggested. Additionally, using NumPy will make this a lot more comfortable.I infer your
vertextype looks like this:To have these vertices in a NumPy array, you can define a record “dtype” for it:
Also define this type as a
ctypesstructure:Now, the
ctypesprototype for your functionfind_vertex()would look like this:To call this function, create a NumPy array of vertices
and two structures for the return values
and finally call your function:
NumPy and
ctypeswill take care of passing the pointer to the beginning of the data ofverticesto your C function — no copying required.Probably, you will have to read a bit of documentation on
ctypesand NumPy, but I hope this answer helps you to get started with it.