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Editorial Team
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Editorial Team
Asked: June 7, 20262026-06-07T07:27:43+00:00 2026-06-07T07:27:43+00:00

JBox2D , the Java port of the Box2D physics engine, features an extensible module

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JBox2D, the Java port of the Box2D physics engine, features an extensible module for creating debug drawing of shapes. How can I use this with the Slick2D game library?

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  1. Editorial Team
    Editorial Team
    2026-06-07T07:27:45+00:00Added an answer on June 7, 2026 at 7:27 am

    Using the JBox2D DebugDraw class for Slick2D it is simple to add debug drawing. Put the below code in your init method:

    Slick2DJBox2DDebugDraw debugDraw = new Slick2DJBox2DDebugDraw(gameContainer);
    debugDraw.setFlags(DebugDraw.e_shapeBit);
    world.setDebugDraw(debugDraw); // Where world is your JBox2D world
    
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