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Home/ Questions/Q 7561961
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Editorial Team
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Editorial Team
Asked: May 30, 20262026-05-30T13:17:40+00:00 2026-05-30T13:17:40+00:00

Just a quick small question : #define SAFE_DELETE(p) if((p)) { delete(p); (p) =NULL; }

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Just a quick small question :

#define SAFE_DELETE(p)    if((p))  { delete(p);    (p) =NULL; }
#define SAFE_DELETE_A(pa) if((pa)) { delete[](pa); (pa)=NULL; }

    // Add objects to our vector
    for(int a = 0; a< 150; a++)
    {
      CObject *pNewObject = new CObjectPlane(...)
      m_vpObjects.push_back(pNewObject);

    }


    // Delete all objects stored in our vector
    std::vector<CObject*>::iterator itObject;
    for(itObject = m_vpObjects.begin(); itObject!=m_vpObjects.end();)
    {
        SAFE_DELETE( (*itObject) );
        itObject = m_vpObjects.erase(itObject);
    }

    m_vpObjects.clear();

1) Will that remove objects stored in std::vector ( CObject* )

2) Is it safe to remove them this way ?

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  1. Editorial Team
    Editorial Team
    2026-05-30T13:17:41+00:00Added an answer on May 30, 2026 at 1:17 pm

    It is safe but potentially (very) slow.

    erase on the first element of a vector has to move all of the other elements of the vector, so your loop is O(n^2) in the size of the vector.

    And there is no need to erase the elements since (a) they are pointers (no destructor) and (b) clear will do it anyway.

    So:

    for (itObject = m_vpObjects.begin(); itObject!=m_vpObjects.end(); ++itObject)
        SAFE_DELETE( (*itObject) );
    

    P.S. There is nothing particularly “safe” about your SAFE_DELETE, but that is another topic.

    P.P.S. if (p) delete p; is redundant.

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