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Home/ Questions/Q 332137
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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T09:50:22+00:00 2026-05-12T09:50:22+00:00

Just a quickie to get a feel for the community in general’s preference: When

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Just a quickie to get a feel for the community in general’s preference: When working with objects like Vectors (mathematical, not STL) and Matrices do you prefer a library that:

A) Doesn’t alter the objects but returns copies instead:

Vec2 Vec2::Add(float x, float y) {
    return Vec2(this.x + x, this.y + y);
}

B) Alters the objects and returns references:

Vec2& Vec2::Add(float x, float y) {
    this.x += x;
    this.y += y;
    return (*this);
}

I can see some pros and cons to both, but the big thing for me is that method B would be more efficient.

So, opinions?

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  1. Editorial Team
    Editorial Team
    2026-05-12T09:50:22+00:00Added an answer on May 12, 2026 at 9:50 am

    The depends on the language and how it will integrate with the dominant frameworks.

    However, in general, I prefer version A, IF you’re only working with small vectors and matrices. For example, if this is a graphics library, and you’re working with 2-4 vectors and 3×3 and 4×4 matrices, I prefer making them immutable, and not necessarily dealing with references. (This is providing you’re using a language where the construction cost isn’t going to kill your performance.)

    If you’re dealing with large matrices, I tend to prefer references, since the overhead of copying and construction is too great.

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