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Home/ Questions/Q 8625131
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Editorial Team
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Editorial Team
Asked: June 12, 20262026-06-12T07:42:23+00:00 2026-06-12T07:42:23+00:00

Just as an app utilizes different storyboards for iPad and iPhone, I would like

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Just as an app utilizes different storyboards for iPad and iPhone, I would like my app to use a different storyboard for the iPhone 5. Since there is no option in the Info.plist to select default storyboard for iPhone 5, how would I programmatically call the storyboard?

I do not want to use AutoLayout for this app unless it is absolutely the last resort. I understand how to detect if a user is using an iPhone 5 or other device with the same screen size. I just need to know how to set the default storyboard without the plist.

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  1. Editorial Team
    Editorial Team
    2026-06-12T07:42:24+00:00Added an answer on June 12, 2026 at 7:42 am

    I was looking for the same answer couple of weeks ago here’s my solution hope helps..

    -(void)initializeStoryBoardBasedOnScreenSize {
    
        if ([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPhone)
    {    // The iOS device = iPhone or iPod Touch
    
    
        CGSize iOSDeviceScreenSize = [[UIScreen mainScreen] bounds].size;
    
        if (iOSDeviceScreenSize.height == 480)
        {   // iPhone 3GS, 4, and 4S and iPod Touch 3rd and 4th generation: 3.5 inch screen (diagonally measured)
    
            // Instantiate a new storyboard object using the storyboard file named Storyboard_iPhone35
            UIStoryboard *iPhone35Storyboard = [UIStoryboard storyboardWithName:@"Storyboard_iPhone35" bundle:nil];
    
            // Instantiate the initial view controller object from the storyboard
            UIViewController *initialViewController = [iPhone35Storyboard instantiateInitialViewController];
    
            // Instantiate a UIWindow object and initialize it with the screen size of the iOS device
            self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
    
            // Set the initial view controller to be the root view controller of the window object
            self.window.rootViewController  = initialViewController;
    
            // Set the window object to be the key window and show it
            [self.window makeKeyAndVisible];
        }
    
        if (iOSDeviceScreenSize.height == 568)
        {   // iPhone 5 and iPod Touch 5th generation: 4 inch screen (diagonally measured)
    
            // Instantiate a new storyboard object using the storyboard file named Storyboard_iPhone4
            UIStoryboard *iPhone4Storyboard = [UIStoryboard storyboardWithName:@"Storyboard_iPhone4" bundle:nil];
    
            // Instantiate the initial view controller object from the storyboard
            UIViewController *initialViewController = [iPhone4Storyboard instantiateInitialViewController];
    
            // Instantiate a UIWindow object and initialize it with the screen size of the iOS device
            self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
    
            // Set the initial view controller to be the root view controller of the window object
            self.window.rootViewController  = initialViewController;
    
            // Set the window object to be the key window and show it
            [self.window makeKeyAndVisible];
        }
    
        } else if ([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPad)
    
        {   // The iOS device = iPad
    
        UISplitViewController *splitViewController = (UISplitViewController *)self.window.rootViewController;
        UINavigationController *navigationController = [splitViewController.viewControllers lastObject];
        splitViewController.delegate = (id)navigationController.topViewController;
    
        }
    }
    

    Call this method under AppDelegate ddiFinishLaunchingWithOptions: method
    And also don’t forget the name your storyboards properly

    Hope helps…

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