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Home/ Questions/Q 8921439
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Editorial Team
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Editorial Team
Asked: June 15, 20262026-06-15T06:32:37+00:00 2026-06-15T06:32:37+00:00

Just can’t see models imported into three.js scene. The geometry looks fine but the

  • 0

Just can’t see models imported into three.js scene.
The geometry looks fine but the model isn’t displaying no matter what material I apply to it.

I’m new to WebGL so it’s hard for me to diagnose, but my guess is that something is going wrong during the JSONLoader callback.

Thanks for all help.

var camera, scene, renderer, mesh, loader;

init();
animate();

function init() {

    camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
    camera.position.z = 1000;

    scene = new THREE.Scene();

    loader = new THREE.JSONLoader();

    loader.load( "scripts/model.js", function( geometry ) {
        mesh = new THREE.Mesh( geometry, new THREE.MeshNormalMaterial() );
        mesh.scale.set( 10, 10, 10 );
        mesh.position.y = 150;
        mesh.position.x = 0;
    } );

    scene.add( mesh );

    var ambientLight = new THREE.AmbientLight(0x555555);
    scene.add(ambientLight);

    var directionalLight = new THREE.DirectionalLight(0xffffff);
    directionalLight.position.set(1, 1, 1).normalize();
    scene.add(directionalLight);

    renderer = new THREE.WebGLRenderer();
    renderer.setSize( window.innerWidth, window.innerHeight );

    document.body.appendChild( renderer.domElement );

}

function animate() {

    requestAnimationFrame( animate );

    mesh.rotation.x += 0.05;

    renderer.render( scene, camera );
}
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  1. Editorial Team
    Editorial Team
    2026-06-15T06:32:38+00:00Added an answer on June 15, 2026 at 6:32 am

    You are adding the mesh to the scene before the model finishes loading.

    Move the line

    scene.add( mesh );
    

    into the loader callback function.

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