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Home/ Questions/Q 6366605
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T00:26:32+00:00 2026-05-25T00:26:32+00:00

Just checking, but it appears D3D9’s DrawPrimitiveUP / any method of drawing WITHOUT a

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Just checking, but it appears D3D9’s DrawPrimitiveUP / any method of drawing WITHOUT a vertex buffer has been all but stripped out of D3D11.

Is there a way to draw in D3D11 that does not use a vertex buffer, with example?

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  1. Editorial Team
    Editorial Team
    2026-05-25T00:26:33+00:00Added an answer on May 25, 2026 at 12:26 am

    No, you have to use a vertex buffer

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