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Home/ Questions/Q 7557863
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Editorial Team
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Editorial Team
Asked: May 30, 20262026-05-30T12:14:33+00:00 2026-05-30T12:14:33+00:00

Just did my first attempt on replacing gl_quads with gl_triangle_strips and resulted in absolute

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Just did my first attempt on replacing gl_quads with gl_triangle_strips and resulted in absolute failure :-(.

What’s the difference between this :

//STRIPS (not working)
float v[] = {x,y,x,y+h,x+w,y,x+w,y+h};
float u[] = {0,0,0,1,1,0,1,1};

//STRIPS METHOD #2 as recommended (not 100% correct)
float v[] = {x,y,x+w,y,x,y+h,x+w,y+h};
float u[] = {0,0,1,0,0,1,1,1};

Versus this one that works :

//QUADS (works)
float v[] = {x,y,x+w,y,x+w,y+h,x,y+h};
float u[] = {0,0,1,0,1,1,0,1};

???

EDIT
Screenshot showing the problem :

enter image description here

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  1. Editorial Team
    Editorial Team
    2026-05-30T12:14:34+00:00Added an answer on May 30, 2026 at 12:14 pm

    What happens if you swap the 2nd and 3rd coords? They look left-handed winding to me. Also, “absolute failure” would nicely be substantiated by screenshots. 🙂

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