Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8440401
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 10, 20262026-06-10T08:17:18+00:00 2026-06-10T08:17:18+00:00

Just giving canvas a go for the first time with the intention of creating

  • 0

Just giving canvas a go for the first time with the intention of creating a game. I have an image displaying but oddly the fillStyle method doesn’t seem to be working. ( At least the canvas background is still white in google chrome.)

Note that in my code the canvas var is actually the canvas elements 2d context, maybe that’s where i’m getting myself confused? i can’t see the problem, would appreciate if anyone else could.

LD24.js:

const FPS = 30;
var canvasWidth = 0;
var canvasHeight = 0;
var xPos = 0;
var yPos = 0;
var smiley = new Image();
smiley.src = "http://javascript-tutorials.googlecode.com/files/jsplatformer1-smiley.jpg";

var canvas = null;
window.onload = init; //set init function to be called onload

function init(){
    canvasWidth = document.getElementById('canvas').width;
    canvasHeight = document.getElementById('canvas').height;
    canvas = document.getElementById('canvas').getContext('2d');
    setInterval(function(){
        update();
        draw();
    }, 1000/FPS);
}

function update(){

}
function draw()
{
    canvas.clearRect(0,0,canvasWidth,canvasHeight);
    canvas.fillStyle = "#FFAA33"; //orange fill
    canvas.drawImage(smiley, xPos, yPos);

}

LD24.html:

<html>
    <head>
        <script language="javascript" type="text/javascript" src="LD24.js"></script>
    </head>
    <body>



<canvas id="canvas" width="800" height="600">
    <p> Your browser does not support the canvas element needed to play this game :(</p>
</canvas>

    </body>
</html>
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-10T08:17:20+00:00Added an answer on June 10, 2026 at 8:17 am

    3 notes:

    1. fillStyle does not cause your canvas to be filled. It means that when you fill a shape it will be filled with that color. Therefore you need to write canvas.fillRect( xPos, yPos, width, height).

    2. Wait until your image actually loads, otherwise the rendering may be inconsistent or buggy.

    3. Careful of cross-domain images used in your canvas – most browsers will throw a security exception and stop executing your code.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Just checking my JS and I have an error, but I cannot see where.
We are just giving MongoDB a test run and have set up a Rails
I've posted a similar topic/question, but this time it's a bit different. I'm just
I'm just giving a try to unit testing in javascript/coffeescript with jasmine, very nice.
this is just weird and is giving me a headache. I looked over my
Just getting started with db2. Quick question about giving it SQL commands from a
I just did an update of my SDK and now eclipse is giving me
I'm giving a user a link to download a csv file ...just using Click
I just upgraded my jQuery from 1.3.2 to 1.4.2, and I think it's giving
I have been stuck with this problem for a while now, and I just

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.