Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6528453
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 25, 20262026-05-25T09:32:09+00:00 2026-05-25T09:32:09+00:00

Just like topic says. Can one access CUDA texture using integer coordinates? ex. tex2D(myTex,

  • 0

Just like topic says. Can one access CUDA texture using integer coordinates?
ex.

tex2D(myTex, 1, 1);

I’d like to store float values in texture, and use it as my framebuffer.
I will pass it to OpenGL than to render on a screen.

Is this addressing possible? I don’t want to interpolate between pixels. I want value from exactly specified point.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-25T09:32:10+00:00Added an answer on May 25, 2026 at 9:32 am

    Note: there isn’t really interpolation going on when you use the 0.5 offset notation for multi-dimensional textures (the actual pixel values start at (0.5, 0.5)). If you’re really worried, set round-to-nearest point rather than default of bilinear.

    If you use 1D textures instead (when the underlying data is 2D), you may lose performance due to lack of data locality in the other dimension.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Just like the topic says, in Rails 2.3 I used to figure out what
...just like packages do. I use Emacs (maybe, it can offer some kind of
just like in topic - is there any software to open (what?) and here
Seems like it should a really easy topic, all the examples everywhere are just
Just like it reads.
Just like Carl's question over here I would like to ask you (because I
Just like what happens when you click Sign in with OpenID on http://twitterfeed.com/ ,
Just like stackoverflow, there is a many-to-many relationship between Question and Tag. After running
Just like in JavaScript : opener.document.getElementByName jQuery: ?? Is there any way to get
I'd just like to know, is it possible to output the processing of a

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.