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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T19:40:54+00:00 2026-05-27T19:40:54+00:00

Just reading the DevIL manual here . Also reminded me of glGenBuffers . Why

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Just reading the DevIL manual here. Also reminded me of glGenBuffers. Why did they choose to have the user of each library generate names (pg. 6 in the DevIL manual), rather than specifying names for your own images/buffers and so on?

I thought maybe they’re trying to keep things simpler, automation-wise, for when you need to load large batches of images. But I’m not sure that’s a sensible conclusion. Probably there’s some incredibly straightforward answer that I will smack myself on the forehead for not seeing.

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  1. Editorial Team
    Editorial Team
    2026-05-27T19:40:55+00:00Added an answer on May 27, 2026 at 7:40 pm

    From here:

    The process is as follows: first, use glGenBuffersARB to get a valid
    VBO “name”. Essentially, a name is an ID number which OpenGL will
    associate with your data. We want to generate a name because the same
    ones won’t always be available.

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