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Home/ Questions/Q 9002089
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Editorial Team
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Editorial Team
Asked: June 16, 20262026-06-16T00:31:25+00:00 2026-06-16T00:31:25+00:00

Just to be sure, when requiring ES2 in Android app, you just need to

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Just to be sure, when requiring ES2 in Android app, you just need to append android:glEsVersion="0x00020000" to any uses-feature tag?

Should this actually be its own uses-feature tag? Are there any issues with this being combined as an attribute in another uses-feature tags that requires a particular hardware?

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  1. Editorial Team
    Editorial Team
    2026-06-16T00:31:25+00:00Added an answer on June 16, 2026 at 12:31 am

    Since the Developer’s Guide has a section on this:

    <!-- Tell the system this app requires OpenGL ES 2.0. -->
    <uses-feature android:glEsVersion="0x00020000" android:required="true" />
    

    I would say that the above code should be fine.

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