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Home/ Questions/Q 6208703
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T05:51:10+00:00 2026-05-24T05:51:10+00:00

Just to clarify while learning this stuff: If I have a scene with just

  • 0

Just to clarify while learning this stuff:

If I have a scene with just one rectangle declared like this:

const Vertex Vertices[] = {
    {{1, -1, -7}, {1, 0, 0, 1}}, // X Y Z, R G B A
    {{1, 1, -7}, {0, 1, 0, 1}},
    {{-1, 1, -7}, {0, 0, 1, 1}},
    {{-1, -1, -7}, {0, 0, 0, 1}}
};

How often will the vertex shader be called to render one frame? I believe 4 times.

But there is some interpolation going on with varying variables in the vertex shader. The fragment shader gets called a lot more often (usually for each pixel once). Is this correct?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-24T05:51:11+00:00Added an answer on May 24, 2026 at 5:51 am

    The vertex shader is called for each vertex in the primitive.
    The fragment shader is called for each fragment, in practice, this usually means for each pixel.

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