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Home/ Questions/Q 7512419
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Editorial Team
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Editorial Team
Asked: May 29, 20262026-05-29T23:51:50+00:00 2026-05-29T23:51:50+00:00

Just to do some tests I have exeuted Microsofts XNA sample Shooter on Windows

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Just to do some tests I have exeuted Microsofts XNA sample “Shooter” on Windows 7, Windows Phone 7 and iPhone (using Monogame).

Besides the fact the Monogame runs the game in portrait instead of landscape, I have noticed that the movement of the player sprite behaves really different.

On Phone 7, you tap anywhere, keep your finger on the screen and while moving it, the sprite follows the movement relative to the finger.

On iPhone however, the sprite first doesn’t move at all, then moves extremely fast and moves up to the screens bounds. This makes the player uncontrollable.

The code used is:

while ( TouchPanel.IsGestureAvailable )
{
    GestureSample gesture = TouchPanel.ReadGesture();
    if ( gesture.GestureType == GestureType.FreeDrag )
    {
        player.Position += gesture.Delta;
    }
}

Does that have to be different for iOS?

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  1. Editorial Team
    Editorial Team
    2026-05-29T23:51:52+00:00Added an answer on May 29, 2026 at 11:51 pm

    The MonoGame Team is working on achieving parity with XNA. There are a few hurdles but we still think these are surmountable.

    The 2 areas in iOS we are hoping to get right for the MonoGame 2.5 release is Gestures and supporting Landscape mode properly.

    I hope this helps.

    D.

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