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Home/ Questions/Q 77313
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Asked: May 10, 20262026-05-10T20:48:38+00:00 2026-05-10T20:48:38+00:00

Just trying to get my head around Generics by reading this enlightening article by

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Just trying to get my head around Generics by reading this enlightening article by Juval Lowy

Paraphrasing.. When you define a Generic class definition, it is compiled into IL.

  • For value-types, as soon as you request for a specific value-type, it substitutes the T with your specific value type to obtain the IL for that specific configuration e.g. MyList<int> Benefit: No boxing and unboxing penalties.
  • All good.. for reference types, the compiler replaces all instances of T in your definition with Object and creates the IL which is used for all ref types. Instances however are allocated based on the actual requested ref type e.g. MyList<String>

Now pre-generics we could have written methods that take Object parameters. Generics claims 100% performance improvement because ‘it avoids the performance penalty you incur when you downcast the object type to your specific type when you want to use it’

 // assume GetItem returns an Object  string sMyPreciousString = (string) obList.GetItem();  

What is this performance hit when you downcast from Object to specific reference type? Also it seems like up-casting to Object (even Generics would do this) isn’t a performance hit.. why?

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  1. 2026-05-10T20:48:39+00:00Added an answer on May 10, 2026 at 8:48 pm

    Upcasting to object doesn’t require an execution time check – it will always work, and is just a no-op basically.

    Downcasting requires an execution time check to make sure you’re not casting a Stream to a String for example. It’s a pretty small penalty, and very unlikely to be a bottleneck – but avoiding it is just one extra benefit for generics.

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