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Home/ Questions/Q 7673795
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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T16:35:40+00:00 2026-05-31T16:35:40+00:00

Kinect sensor raises many events per second and if you are not very fast

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Kinect sensor raises many events per second and if you are not very fast to elaborate them (for example trying to animate a true 3D character) in a few frames you get stuck.

What is the best approach to handle only the reasonable number of events, without blocking the User Interface?

Thanks.

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  1. Editorial Team
    Editorial Team
    2026-05-31T16:35:42+00:00Added an answer on May 31, 2026 at 4:35 pm

    I would suggest requesting the frame in a loop instead of using the event method.
    To do this in your animation loop just call:

    sensor.DepthStream.OpenNextFrame(millisecondsWait);

    Or:

    sensor.SkeletonStream.OpenNextFrame(millisecondsWait);
    

    Or:

    sensor.ColorStream.OpenNextFrame(millisecondsWait);
    

    Event driven programming is great but when you run into problems like you mention it is better to just call the functions when you need it.

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